SideFX Houdini FX 18.0.348 (x64) - ShareAppsCrack
SideFX Houdini FX 18.0.348: A Powerful Tool for 3D Animation and Visual Effects
If you are looking for a powerful tool to create stunning 3D animation and visual effects, you might want to check out SideFX Houdini FX 18.0.348.
– SideFX Houdini FX 18.0.348
SideFX Houdini FX is a software application that combines procedural modeling, animation, rendering, simulation, compositing, and game development tools in a single package.
With SideFX Houdini FX, you can create realistic simulations of fire, smoke, fluids, cloth, rigid bodies, soft bodies, grains, hair, fur, crowds, and more.
You can also You can also use Houdini's powerful node-based workflow to create procedural models, animations, and effects that are easy to modify and customize.
And you can render your scenes with Houdini's built-in renderers, Mantra and Karma, or use third-party renderers such as Arnold, Redshift, RenderMan, and V-Ray.
In this article, we will explore what's new in SideFX Houdini FX 18.0.348, the latest release of this amazing software. We will also provide some tips and resources on how to get started with Houdini 18 if you are a beginner.
What's New in SideFX Houdini FX 18.0.348?
SideFX Houdini FX 18.0.348 was released on November 7, 2019, and it brings a lot of improvements and additions to the software. Here are some of the major highlights of this release:
Solaris: Lookdev, Layout, and Lighting
Solaris is a new context in Houdini 18 that allows you to create look development, layout, and lighting for your scenes using USD (Universal Scene Description) and HYDRA renderers.
USD is an open-source framework developed by Pixar that enables the interchange of 3D data between different applications and pipelines. HYDRA is a USD-based rendering architecture that supports multiple renderers such as Karma, RenderMan, Arnold, and V-Ray.
With Solaris, you can import USD assets from other applications, such as Maya or Blender, and edit them in Houdini using a non-destructive workflow. You can also create USD assets in Houdini using the new LOP (Lighting Operator) nodes that are similar to SOP (Surface Operator) nodes.
You can then assign materials, lights, cameras, and environments to your USD assets using the new Material Library and the new Karma renderer. You can also use the new Scene Graph Tree view to manage your USD hierarchy and attributes.
Solaris also integrates with the new TOP (Task Operator) network that allows you to automate tasks such as rendering, caching, exporting, and publishing using PDG (Procedural Dependency Graph).
Destruction FX: Bigger and Better Simulations
Houdini 18 also introduces new tools for creating destruction effects that are more realistic and art-directable.
One of the new tools is the RBD Material Fracture node that allows you to fracture objects based on their material properties, such as wood, concrete, glass, metal, etc. You can also use the new RBD Constraint Properties node to control how your fractured pieces behave under different forces and collisions.
Another new tool is the RBD Solver node that replaces the old Bullet Solver node and offers more features and performance. The RBD Solver node supports multiple collision modes, such as convex hulls, concave meshes, height fields, etc. It also supports clustering, glue constraints, soft constraints, plasticity, and more.
You can also use the new RBD Guide node to visualize and edit your RBD simulations using guide geometry. You can use this node to adjust the position, orientation, velocity, angular velocity, mass, inertia tensor, etc. of your RBD objects.